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Doki doki good ending
Doki doki good ending







doki doki good ending doki doki good ending

When Sayori confesses her feelings on Sunday, choose the option: 'I love you' to unlock her final CG.It doesn't matter who the player chooses to help during the weekend although it's recommended to take the route of whoever is chosen after Sayori's to avoid confusion.When asked who to walk home with, choose the option: 'I would still walk home with Sayori.'.When Yuri and Natsuki fight, choose the option: 'Help me, Sayori!!'.Always choose Sayori first during the poem-sharing club activity.The player will be able to unlock 2 CGs of her before the Literature Club plans for the festival. Save the game before writing the first poem.Note: If the player wants to skip directly to writing the first poem, go to Settings, mark Unseen Text and After Choices, then select Return and Skip. Also known to be the special ending - it's a happy ending version of the game and the players will receive a special letter from Dan Salvato, the genius behind Doki Doki Literature Club.įirst, the player needs to reset their game back to the beginning to make sure they're starting a fresh New Game (can be found here, at the end). Next, they'll have to unlock 9 CGs in ACT 1 and, at least, 2 CGs in ACT 3.įinish with Sayori's route before taking Yuri's and Natsuki's. The goal is to unlock 3 CGs from each of them before the end of ACT 1. RELATED: Doki Doki Literature Club: How To Get The Normal Endingĭespite the unavoidable events in the game, there's a good ending. It takes interactivity to the next level by allowing players to manipulate its game files so the player will be able to unlock its other endings. Not only will the players enjoy the main story, but also the secrets found in the game's heart - the game directory. Doki Doki Literature Club is an indie horror visual novel disguised as a cutesy dating sim.









Doki doki good ending